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Operating Manual MA VPU V 6.0
MA Lighting Technology GmbH Dachdeckerstr. 16 D-97297 Waldbüttelbrunn www.malighting.dePage 98
Camera Features and Attributes
Example with values in %
VCamPos (X; Y; Z)
X=50%;Y=50%;Z=50%
X=46%;Y=52%;Z=54%
All layer views are mixed up to
one view for the main cameras
whose images are send to the
physical outputs. These
imaginary cameras can be
moved to show only parts of the
whole image. So several
applications can be connected
together to project a huge
image. If the camera position
moves the perspective changes:
Take a cube, rotate it a bit and
then move the camera. You can
see that the perspective
changes - you can see that the

of your monitor.
VEffect 1…4 (Eff Type; Eff Part)
Eff Type = 0
Eff Type = Sepia
Several effects based on the
Direct3D standard can be
selected. Effects are defined
within .fx files as described in
7.7.3 Content: Eff1 Type
Type.
3D Key (PosX;Y;Z Rot X;Y;Z
Scale X;Y;Z; All)
Select a 3D object for the
camera. This is useful to
manipulate the complete output
e.g. for projecting on a
cyclorama or display all layers
on a sphere.
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